It's a good job Nintendo released those protective sheaths for the Wii
Remotes. While Nintendo have always maintained they were designed to
protect the Remote, and anything it hits, from damage if you
accidentally clonked something during a particularly vigorous game, in
truth, however, we think there was a slightly different reason behind
it. You see, Nintendo knew they were about to publish ThruSpace. And
Nintendo knew how frustrating it can be.
ThruSpace is possibly
best described as an amalgamation between Tetris and the short lived
Hole in the Wall, only with less Anton Du Beke. Instead of having to
contort your own body into fantastical shapes, however, all you have to
do is rotate a shape, that usually looks like a sort of Tetromino, to
fit through a gap in a series of walls. Sounds simple, right? Don't they
all.
You
see, there's a lot more to ThruSpace than simply rotating a shape to
fit through a wall. After all, with a fairly generous gap between most
walls, it'd be fairly simple to rotate your shape until it's in its
smallest form, and slot it through the gap - especially when they look
like the one above. Instead, Nintendo have made things a bit more
complex.
For starters, your piece (known as a Keydron), is
constantly moving towards the wall, flying down a strange, shiny
corridor. When you clear the one wall, it's on to the next one, and the
next, and it's up to you to clear the entire level, which is made up of
at least ten walls in one go. The problem is, you're racing against the
clock, and the speed your Keydron happily saunters along at often isn't
enough to complete the course before the time runs out, so you'll often
find yourself having to line yourself up quickly, and boost.
The
problem is, getting your head around rotating the shape in 3D takes
quite some time - and in fact, despite having played it for hours on
end, we still haven't got the hang of it. With a narrow hole
approaching, and the time ticking down, it's enough to send us into a
panic mode, and all semblance of logic flies out of the window, as we
frantically rotate our shape to get it to fit - and because we're
rushing, we make more mistakes, and try to rotate the shape in the wrong
direction.
You can play the game using either the WIi Remote on
its own, holding it sideways, or with any combination of a Wii Remote
and Nunchuck, Classic Controller, and Classic Controller Pro. The
recommended combo is the trusty Wii Remote and Nunchuck, although all of
them take some getting used to. In this mode, you move your Keydron
using the analogue stick, and rotate it clockwise, and anti-clockwise by
using the A and B Buttons respectively. The +Control Pad, meanwhile,
lets you spin your shape around in 3D, rotating it 90 degrees in the
direction you push. Hard to explain? Yes. You try working out which way
to push when you're a few inches away from a wall.
Things are
complicated further by the fact you're not always sure which way round
your Keydron is. Because it's a transparent shape, when you're using the
Tetris T shaped piece, it's often hard to tell whether the sticky out
block is poking towards you, or away from you, as the block doesn't cast
shadows on itself (which would help you work out which way up it is),
and its transparency means it looks pretty much the same, no matter
which way it's facing.
Of course, if you have no interest in high
scores, you'll probably find ThruSpace a lot easier than we did - and
possibly even a bit boring. If you just want to barge through the
levels, all you have to do is rotate your shape so that it's sillhouette
is the smallest shape possible, and you can pretty much breeze through
every wall simply by rotating. The problem is, there's no fun in that,
and you certainly won't get yourself a highscore. And in ThruSpace, the
high scores are where most of the fun lies.
When you're
approaching a wall, a silhouette of your shape will be projected onto
it, helping you to see, at a glance, where your shape's going to pass
through. By moving your silhouette over the entire shape, and covering
every square, you can perform what's known as a trick, which will earn
you bonus points. Perform a trick on every shape you pass through (i.e.,
move your shape around so your shadow covers the whole thing), and
you'll build up a combo, which lets you rack up even more points.
You
can boost your score even further by collecting jewels as you go
through each wall. These jewels will usually positioned in such a way
that they make it trickier for you to perform a trick, by often
requiring you to cast the largest shadow you can over the wall - which
is the exact opposite of what you want to do if you want to do the
tricks easily. All of these point scoring opportunities then come
together to create a pulse racing game, as you try to balance everything
- your shape, your tricks, and your jewels, in a race against the
clock.
Sadly, more often than not, ThruSpace lets itself down through cheap tactics. We've already mentioned that the controls take a lot of
getting used to, and the clock is an ever waiting Sword of Damoclese
over your score, but for ThruSpace, that isn't enough. Instead, the game
often resorts to stupid ways of tricking you into doing things that
destroy your Keydron. A case in point is the game's prospensity to
provide you with a wall that has a nice, easy shape on it, in the bottom
corner of the wall, followed a few inches behind by a wall with an
absolutely tiny shape, on the other side of the wall. As you approach
the easy one, you'll more than likely find yourself boosting towards it,
in an effort to maximise your time, only to almost immediately smash
into a wall on the other side. Sigh.
The other problem with
ThruSpace is its length. Although it's a downloadable game that only
costs 800 Nintendo Points, there are only six Keydrons available to
unlock, each of which has three levels, making a grand total of 18
levels in the game. That's pretty disappointing, especially when, if you
don't give a damn about high scores, you can just rotate to cast the
smallest shadow, and boost through most courses. And although there are a few extra modes to play through - Endless, where you have no time limit, and Trick Challenge, where you need perform a trick to slot through each gap, neither of them add any real lasting appeal.
For the
masochist high score chasers amongst us, ThruSpace will be something of a
dream game. Although the balance of risk and reward is skewed far too
much on the side of risk, and the game has an overwhelming tendency to
become very frustrating, very quickly, the game still has that "one more
go appeal", even if it is through gritted teeth. If you've got the
patience of a saint, an eye for 3D shapes, and the tolerance to memorise
the control scheme, then you'll probably manage to take on the
leaderboards and win. For the rest of us, though, and those who couldn't
really care less about how well they're ranked in the world, there's
sadly little lasting appeal to this.
Review

Positives
- Pulse racing.
- Addictive score boosting.
- One more go appeal.
Negatives
- Far too short.
- Little appeal beyond high scores.
- Confusing controls.
Recommended for: 8 and up
For more information, please see the parental perspective
Overall
All in all, it's just another brick in the wall.





3.5/5























