There's nothing explicitly wrong with Hot Wheels: Track Attack as a
game. A child friendly kart-style racer, in the vein of Mario Kart, it
certainly ticks all the boxes. Outlandish track - check. Wide range of
interestingly patterned cars that you can customise yourself - check.
Four-player split-screen mode - check.
But somehow, it feels like
Hot Wheels Track Attack is something of a Jack of all trades, and
master of none. While it ticks all the boxes, there's nothing it does
spectacularly right, and there's little flair or fun to keep you coming
back.
Based on the popular toy cars, Hot Wheels Track Attack is
game based around two concepts. The first, is obviously, the cars. Like
the real world selection, there's a huge range of Hot Wheels cars to
choose from, and, unlike cars in many more realistic racing games, they
actually look different. Genuinely different. I can't put a serious
racing game into my console and race in a crocodile with wheels, and
that's where Hot Wheels earns some plus points.
Strangely,
however, rather than retain the "toy sized" theme, as many other Hot
Wheels games have done, in Track Attack, you'll be racing around
normally sized circuits, where either your car's been blown up to the
size of a real one, or the rest of the world's been shrunk to suit.
You're not racing around kitchen tables and under sinks, instead
speeding around a "lost world" style island that just happens to have
pieces of Hot Wheels track interspersed with the course, letting you
loop the loop, and generally making the races a lot more interesting.
However,
try as it might, Hot Wheels Track Attack never manages to feel all that
interesting, and at times, dare we say it, even feels dull. Though
you're racing round outlandish environments in weirdly designed cars, it
never feels as exciting as it really should. In single player, you'll
be racing around a variety of tracks, looping the loop, and dodging
dinosaurs and tarantuals that scuttle across the track, but it never
really gets the heart racing like it should. It's possibly the fact
there are so few tracks in the game - the single player's mostly made
out of simply repeating the same track in different guises - a normal
race, and elimination race, where the person in last place gets
eliminated, and a time trial, where you have to get to the end as quick
as possible - that it all gets pretty boring pretty fast.
Even the multiplayer, usually a surefire hit for games like this, fails to really get the pulse racing - if anything, it just makes the problems more obvious. Colliding with pieces of the scenery and getting stuck, only to finally free yourself, without getting enough speed up to clear the next jump is something that happens with too much frequency for a game like this.
The track builder, too, has been well put together, letting you construct your own track with relative ease, but again, there aren't enough options for building the track, and then once it's built, it's still not all that much fun to play it.
And
that's a shame, as Hot Wheels Track Attack clearly has all the
components to be a fun racer, with a budget price to boot. The only problem is, it's all been put
together with such a lack of any real cohesion that it becomes just
another average racer, and a bit of a disappointment.
Hot Wheels: Track Attack Review (Wii)
It's the taking part that counts
Monday 17th January, 2011
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Positives
- Attractive price point.
- Plenty of cars to unlock.
- Four player split-screen
Negatives
- Distinct lack of fun.
- Too easy to get stuck on objects, or lost in the tracks.
- Not enough variety in the courses.
5 and up
Recommended for
For more information, please see the parental perspective
6/10
Controls
You control your car by holding the Wii Remote sideways, and tilting it like a steering wheel, as in Mario Kart. It's sensitive, but you still don't seem to be able to turn tight enough...
7/10
Learning Curve
Hot Wheels Track Attack is a pretty easy game - other than getting stuck on the scenery, you shouldn't experience many problems.
Overall
Sub-standard racer that doesn't make the mark.
4/10





