Many games have interesting settings – it’s part of what’s required to
be a hit game But few are more intriguing than the one found in The
First Templar. Appealing to every historical bone in our body, The First
Templar is set during the late 13th Century during the famous Crusades,
as corruption spreads throughout the Church, and the world becomes
embroiled in an ever more bloody religious conflict. It’s even got the
Spanish Inquisition in it, too. Bet you didn’t expect that, eh?
The story here centres around two Knights of the Templar, the noble
Celian, and the ever battle ready Roland, who team up with the falsely
imprisoned Marie d’Ibelin in an attempt to discover the Holy Grail,
discovering corruption in the church, and a conspiracy as they go...
In all honesty, the story in the First Templar isn’t really that much
cop - and if anything, that’s kind of sad. While the game certainly
provides you with a good enough reason to trudge from ancient medieval
city to city, and provides a steady stream of logical objectives for you
to complete, it never really goes further than that, or involves you
with the story. With the mysticism of the Templars providing an immense
wealth of source material that the developers could have drawn from,
it’s somewhat of a disappointment that the game’s so unaspirational.
Still, it certainly has its charms, with the occasionally deadpan voice
acting providing some unintentionally hilarious moments, and the plot
certainly doing its job.
Playing as either Roland, Marie, or Celian, The First Templar is a
co-op, third person action game, that’s been designed from the outset
with two people in mind. Should you find yourself playing on your own,
you’ll still have two characters on the screen, but you’ll only be in
charge of one of them at any one time. Using an intuitive control scheme
on the D-pad, you can order your AI controlled partner around, getting
them to activate switches, stand their ground, or go on ahead, which can
be useful when you’re running low on health. It’s a bit disappointing
that there’s no real incentive to switch between the characters, though –
there’s no LEGO style special moves and/or abilities here, which only
serves to make the second character seem somewhat redundant when you’re
playing on your own. In co-op, however, it’s a different story
altogether.
At any time, another player can pop by, press the Start button, and drop
into your game, with only the smallest of loading times. With one of
the best split-screen co-op setups we’ve seen, the game gives you both
identically sized squares in the centre of the screen, whilst displaying
the inventory icons and health bars below, giving you a large playing
area, free of clutter. It’s an intelligent design, and one that we’d
like to see other games copy.
Whether you’re playing alone, or with a friend, the gameplay in the
First Templar is divided between exploration and combat, with a fair
bent towards the latter. Considering you’re playing as two heavily
armed, and heavily armoured medieval nights, it’d be surprising if there
wasn’t any swordplay in the game, so the First Templar doesn’t
disappoint.
Throughout each level, you’ll often find yourself coming to fisticuffs
(or should that be swordicuffs) with a wide variety of enemies, from
standard foot soldiers, to enemies that come baring shields, or later in
the game, the Hashishin, which is Arabic for assassin, that’ll slice at
you with little daggers if you don’t block their attacks with your
shield. Each enemy requires a different approach, and the combat’s one
of the highlights of the game. While standard attacks are reached by
pressing the X or A buttons, and you can perform different combos by
pressing different combinations of each, as you fight, as you land hits
on your enemies, and as you take damage, you’ll gain “Zeal”, which lets
perform certain special moves. Get attacked by an enemy with a shield
while you’ve got a full circle of Zeal, and you’ll be able to perform a
strong attack that breaks its shield – if not, you’ll have to block his
attacks with your shield by using the right trigger, try and reverse his
moves by pressing Y, or just distract him while your co-op partner runs
round behind him and attacks his weak spot for massive damage. On
weaker enemies, performing a strong attack will knock them down, too,
which lets you swoop in to perform a Coupe de Grace, which basically
involves stabbing them with your sword. Each character has their own set
of zeal moves, with Celian able to charge with his shield, and knock
enemies down, while Marie can chuck her dagger at enemies from a
distance. But they’re not all available for you to use at once.
The First Templar works kind of like a light role-playing game, in that
as you complete quests, defeat enemies, and even open treasure chests,
you’ll be accruing XP, which you can then spend to unlock new abilities
on a levelling grid. Letting you upgrade everything, from your health,
to the amount of zeal you can accrue, to new combos and special moves,
each character has their own grid, and can be levelled accordingly,
although you’ll have to save up if you want to access the fanciest
moves.
There’s a huge amount of variety in the levels, too, with puzzles to be
solved, ancient cities to explore, and lots of collectibles to find. In
each level, you’re given several bonus objectives which push you to move
away from the beaten path, and explore the levels fully, while numerous
treasure chests are waiting to be found, hidden amongst the ruins of
each city. Press RB, and your character will gently rotate from left to
right, which seems to be some sort of Templar Vision, and highlights any
nearby objects of interests – or, if you’re lucky, will reveal a trail
you can follow, that’ll lead you to an item of treasure.
The missions you’ll undertake are almost as varied as the settings, too.
Whether you’re protecting an innocent man as you go through a town
under siege, rescuing prisoners who’ve been trapped inside burning
buildings; defending a camp from attack by manning a trebuchet and
taking pot shots at the attacking troops; or carefully negotiating your
way through a vast underground dungeon, with all sorts of Indiana
Jones-esque traps waiting to be triggered should you put your foot in
the wrong place, you’ll certainly never get bored.
Whether you’re playing on your own, or with a friend, there’s certainly
plenty to like about the First Templar – and actually not a whole lot
wrong with it (despite how annoying it is that both profiles don't unlock achievements when playing in co-op). While it may not have the same amount of polish as other
games, and it doesn’t have as good a storyline as we’d hoped, with its
hugely varied levels, interesting levelling system, and solid co-op
gameplay, there’s plenty to keep you coming back.
More on The First Templar
The First Templar Review (360)
Finding the Holy Grail = Serious Business
Wednesday 1st June, 2011
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Positives
- Great co-op adventure.
- Nice swordplay.
- Varied quests.
Negatives
- Disappointing storyline.
- Too hard in single player.
- Bit rough around the edges.
14 and up
Recommended for
For more information, please see the parental perspective
8/10
Controls
Attacking combos are easy to pull off, while the controls are generally responsive and well thought out.
8/10
Learning Curve
If you're playing in single player, you'll likely find the game a lot harder, as The First Templar's been designed from the ground up for co-op play. Should you find yourself being on the wrong end of an arrow, your co-op partner can always revive you when you're playing with a friend. That said, with few difficulty spikes, the learning curve is mostly pretty good.
Overall
No one expects the spanish inquisition!
8/10





