One such game, known as face Face Raiders, we got the chance to go hands on with at the recent 3DS event in Amsterdam - and it was a lot more fun than we were expecting from a bundled minigame!
Things start off with the game asking you to take a photo of your
It turns out that Sarah had become the bad guy in Face Raiders, a game which sees 3D representations of your friends' faces come flying towards you, which you have to shoot down by firing bright yellow balls at them. You do this by moving your 3DS around in real life, as the console's gyrosensors detect the movement of the console, and adjust the in game view to match real life. It's a bit complex to describe, but easy to get the hang of in real life, and is what the tech people refer to as augmented reality, as the console effectively takes what you see, and adds a load of enemy faces to it, which you can, obviously, only see by using the 3DS's screen. It's crazy, but cool stuff.
What's even funnier is that, somehow, the 3DS even knows the layout of your friend's face, which means it can open their mouths, make their eyebrows distort, and basically cause them to pull all sorts of evil faces. Seeing Sarah's in-game face curl up in anger, laughing in a typical villanous manner, it certainly had us in tears laughing.
The faces come at you from all angles and directions, so you'll have to rotate through 360 degrees of 3D space, up and down, left and right in order to play it properly. Thankfully, most of the faces decide to fly fowards at the same level you're holding the 3DS, and hover for a bit, taunting you, before they head off to try and smash through the background, so you'll get plenty of time to stop them, but there are a few that seem to purposefully lurk just out of camera shot.
Of course, because it uses the gyrosensors, and requires you to physically move the console around, Face Raiders doesn't work all that well with the 3D effect, as you regularly found yourself moving out of the sweet spot the 3D works in, and end up with double vision. Without the 3D effect switched on, the game obviously plays fine, but we found ourselves trying to get the best of both worlds, by trying to lock our head to how we were moving our 3DS, and simply trying our best to be in the sweet spot. Sadly, it didn't always work.
When you've managed to hold off the onslaught, you'll be presented with a high score table, which seems to score data for each person's face you defeat. In that way, we'd imagine you're meant to take photos of all of your friends, to see who you can do best against. Either way, what we played was a lot of fun, and was certainly a great way to demo the console's gyrosensors - if not such a great demo of the 3D. Still, what it lacked in longevity, it more than made up for in laughs at the sight of Sarah's evil, curled up face, before we plugged her gaping mouth with a ball.